When designing websites, apps or software we often fall into the trap of leaving testing to the end—or even worse—not testing at all.
The problem with this approach is that when we detect a usability issue, we have to go back and change screens that have already been designed/programmed. Not only is this costly, but it’s also incredibly frustrating for everyone involved in the project.
During the entire design process. As soon as you have something visual like a wireframe or even a sketch, you should be testing your designs. This allows you to identify major usability problems and rapidly find solutions.
No. It’s as simple as finding a few people to perform a few well-thought-out tasks and determining what aspects of the design can be improved. In the book Don’t Make Me Think, Steve Krug walks you through his “Usability testing on 10 cents a day” approach which is a great place to start.